ALBERTAJERKSFoam dart blaster club · Greater Edmonton
The fleet · Owned, tuned, and labeled

The blasters.

This is the armoury. Every blaster on this page is chrono-tested before it works an event, carries its speed on a label, and stays within local legal guidelines. The number on the blaster is the number in the air — a fleet is only as honest as its labels.

Unit 01
Elite 2.0 Springers
PLATFORM: NERF ELITE 2.0 LINE · RETAIL, SHOP-TUNED
CLASS: BACKYARD MAYHEM · 50–100 FPS
ROLE: THE WORKHORSE WALL
STATUS: CHRONO-TESTED · LABELED

The backbone of the Mayhem fleet — the rank and file that arms a whole backyard in minutes. Spring-powered, dead reliable, and gentle enough that the eight-year-olds keep charging the fort. Every unit comes off the truck chrono-tested with its speed on the label, and any unit that drifts out of band goes back to the bench before it works another round.

Unit 02
Rival Line
PLATFORM: NERF RIVAL · HIGH-IMPACT FOAM ROUNDS
CLASS: PERFORMANCE · 100–150 FPS
ROLE: THE AUTHORITY
STATUS: CHRONO-TESTED · LABELED

Round foam ammunition that arrives with conviction. This is the fleet for corporate crews and adult brackets where everybody signed up to take a hit with their glory. It stays in the trailer at kids' events — no exceptions, no matter how convincing the twelve-year-old is.

Unit 03
The Caliburns
PLATFORM: OPEN-SOURCE SPRINGER · BUILT IN OUR SHOP
CLASS: PERFORMANCE · TUNED TO CLASS
ROLE: THE PRIDE OF THE FLEET
STATUS: CHRONO-TESTED · LABELED

An open-source design by Captain Slug, printed and assembled in the family shop, then tuned spring-by-spring to the foot-per-second. These are the named blades of the fleet — when a jerk hands you a Caliburn, you are holding several evenings of somebody's honest labour and the quiet expectation that you'll do something worthy with it. Try to win.

Unit 04
Swords + Shields
PLATFORM: FOAM · STRUCTURAL
CLASS: ALL CLASSES · GROUND GAME
ROLE: THE CLOSE-QUARTERS DEPARTMENT
STATUS: CHRONO-TESTED · LABELED

Not a blaster, and included anyway, because every great bracket eventually comes down to two competitors out of darts and full of adrenaline. History calls that a duel. Foam swords and shields keep the ground game honest, hilarious, and injury-free.

All about our blasters

The education wing · No prior knowledge assumed
Blaster anatomy

What every part of a blaster is called, on one page: a labeled cutaway of a bolt-action springer you can poke at, plus the terms everybody mixes up. Read it before your first tournament and you'll follow everything the jerk at the chrono table says.

Open the cutaway →
Bring your own · The two conditions

Members are welcome to run their own blasters at club events. Yours has to clear the same bar ours do: it stays within local legal guidelines — unmistakably a toy from every angle, because Canada's replica rules judge the whole blaster, with the orange tip as our house rule on top — and it goes over our chronograph before it enters a bracket, so it lands in the right class. Pass both and your blaster is fleet for the day. We may also ask to admire it.

Join the club →
Want one of your own? · The shop takes commissions

The shop-built blasters on this page get one question more than any other: how do I get one of these? You commission one. The family shop builds it to your spec — design, colors, tuning class, even your name on the side — and hands it over chrono-tested, labeled, and legal. Every commission wears the house look: blocky, bright, and obviously a toy. That part is not up for negotiation, and it's why they look this good.

Commission a piece →